Setting
The world was forever changed after Ascent, a few years before 91 begins. On that day skyscraper-sized perfect-cylinders of black rock rose out of the ground in major cities around the world. The physical damage was great, but greater was the psychological toll taken by a confused and terrified humanity. No cause or purpose for these towers has ever been seen, and since their creation they have remained silent. Still, the cities they exist in have been thrown into turmoil. Some have been abandoned, others thrown into anarchy, while others still have found ways for life to go on.
The game takes place in a city called Flauston. Flauston is home to two towers, one in the city proper, and one rising out of the water in the city’s harbor. A largely-abandoned police force struggles to keep peace, but the city has become home to unprecedented levels of crime. The military has blocked off the city, allowing residents to come and go only after being detained for days at a time.
You are a resident of Flauston who has lived in the city your whole life. While many have fled, you’ve stayed behind in the city you’ve always known. Things were going just fine for you until one fateful night when you were enjoying a drink in Murphy’s Pub in Flauston’s West Side. You woke up the next day with a heavy headache and a light wallet. The events that follow unravel an intricate plot that you’re in the thick of, like it or not.
